About me & my music :
I am fascinated by our perception of sound. From a stream of pressure changes in the air, our auditory system can differ the distance, position and material properties of an object, shape and volume of a space, it can tell us the pitch of a sound, multiple pitches in a sound, name of an instrument, make of an instrument, when to shift a gear, health of a gearbox, make of a car ... What amazes me most out of all things is how we perceive organization and how subtle that organization is translated to a “sense”. That subtle translation is my main inspiration and source of my music.
Our superb capability of comprehending organization makes me curious about the sounds of the things we don’t hear either due to their non-existence or due to our lack of awareness to them. Auralization is one of the tools which has frequent usage in my compositions. It is the tool that I use to appease my curiosity against the organized things that are not in the form of sound or emitting sound; things like the movements in an ant colony, racing dynamics on a track, or human relations in a neighborhood. Spectralism is another tool that I like to use, mostly to focus on the treasures hidden in a cloud or to shift the point of view. In some of my electro-acoustic pieces, I like to use a more direct, snapshot like approach. Just like taking a photo of a scene, I try to take the snapshot of a soundscape and serve it with its bare intenseness. To me, art is the progress in perception. As an artist, I try to broaden the knowledge required for comprehension by doing what I do best - looking at our familiar world from unfamiliar angles.
My curiosity also helps me when I design instruments and computer interfaces for music. In my opinion, one of the greatest experiences in this world is to watch a performer up-close to observe the state of mind he/she is in. How the breathing changes, involuntary and voluntary body moves, facial mimics... All of them are parts of the performing ritual, are consequences of the music itself, and are as pleasant to observe as the music itself, yet most of that action is not carried in to the sound. One of the things I try to accomplish in my instrument and interface designs is to make the instrument/controller capable of capturing the body moves of the performer and letting the performer to use the captured data in his/her music.